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Program Overview

Economists have determined that approximately one third of economic growth is influenced by technological change. That is why innovation and technological advancements are critical to the survival of any economy. Therefore, developing culture and skills of technological innovation within the communities in which we live and work has become a focus for governments and societies worldwide.

One of the main mandates of Technology Innovation and Entrepreneurship Center (TIEC) is to promote innovation and entrepreneurship in the ICT sector in Egypt.

Among many strategic initiatives that have been developed to contribute to this promotion come the capacity building programs. Capacity building programs are directed to students to provide the necessary education and training in the area of innovation and entrepreneurship that the current education system lacks.
Building on global studies' recommendations to embed entrepreneurship education at early stages, while expanding the government support for innovation and entrepreneurship, TIEC has taken the initiative to launch an ambitious program under the name of TIEC-FLL with the aim of supporting and training students in public schools in the area of robot design innovation.

TIEC Sponsored Schools:

Consistent with its role in fostering innovation in Egypt and reinforce young talents, TIEC has taken the following role in the competition:

1. Supporting 30 public schools (planned to be increased) geographically distributed over 17 governorates all over the country including :

- Affording the registration fees of schools in the competition.
- Providing the Play Ground for training.
- Providing Robot Kits for the implementation of tasks and training.

2. Organizing a 3-day training camp for teachers covering:

- Concepts and the basics of creativity.
- Fundamentals and techniques of robots.
- Requirements and stages of the Egypt's Robotics Championship.

3. Supporting the finals of Egypt's Robotics Championship.

Previous Egypt's Robotics Championship- TIEC FLL 2015:

The competition was held at TIEC, Smart village in April, 2015 with the participation of 72 teams (~700 students).
TIEC trained and sponsored teams from 27 public schools to enroll in the competition. Twenty seven awards were distributed,
five of which were hunted by TIEC-sponsored schools.

Upcoming Egypt's Robotics Championship- TIEC FLL 2016:

Egypt's Robotics Championship 2016 is held at TIEC, Smart Village on Fri 18 and Sat 19 March 2016 under the auspicious of The Ministry of Communication and Information Technology, with strong focus of media coverage.
The event will be held for two days from 9:00 am to 6:00 pm.

World Robotics Championship @USA 2016:

The winning team from Egypt's Championship qualifies to represent Egypt in the final competition in the United States of America, where teams from more than 80 countries compete for valuable prizes and scholarships offered by the largest international scientific institutions.
This event will take place by the end of April, 2016.

FLL Egypt Competition Progress

Related Gallery
TIEC - FirstT Lego League 2016 - Training Workshop for Teachers
Related Links
First Lego League

FLL Egypt Competition

WHAT IS FIRST LEGO LEAGUE?

Tomorrow's innovators practice imaginative thinking and teamwork. Guided by adult Coaches, FIRST LEGO League teams research a real-world problem such as food safety, recycling, energy, etc., and are challenged to develop a solution. They also must design, build, program a robot using LEGO MINDSTORMS® technology, then compete on a table-top playing field.

It all adds up to tons of fun while they learn to apply science, technology, engineering, and math concepts (STEM), plus a big dose of imagination, to solve a problem. Along their discovery journey, they develop critical thinking and team-building skills, basic STEM applications, and even presentation skills, as they must present their solutions with a dash of creativity to judges. They also practice the Program's signature Core Values.

IMPACT

Proven, verifiable impact! The positive impact FIRST LEGO League has on participants is gratifying and well documented.
Over 88% are more interested in doing well in school, and 87% have more interest in attending college.

FIRST LEGO League teams get to:
- Research challenges facing today's scientists
- Design, build, test and program robots using LEGO ® MINDSTORMS ® technology
- Apply real-world math and science concepts
- Learn critical thinking, team-building, and presentation skills
- Participate in tournaments and celebrations
- Understand and practice Gracious Professionalism ®

Challenge

Each year FIRST LEGO League releases a Challenge, which is based on a real-world scientific topic.
Each Challenge has three parts: The Robot Game, the Project, and the Core Values. Teams of up to ten children, with at least one adult coach, participate in the Challenge by programming an autonomous robot to score points on a themed playing field (Robot Game), developing a solution to a problem they have identified (Project), all guided by the FIRST LEGO League Core Values. Teams may then attend an official tournament, hosted by our FIRST LEGO League Partners.

Past Challenges have been based on topics such as nanotechnology, climate, quality of life for the handicapped population, and transportation. By designing our Challenges around such topics, participants are exposed to potential career paths within a chosen Challenge topic, in addition to solidifying the STEM (Science, Technology, Engineering, and Math) principles that naturally come from participating in the program.

Team members also learn valuable life and employment skills which will benefit them no matter which career path they choose.

TRASH TREK CHALLENGE

We're not talking trash – we're cleaning it up!

In the 2015 FIRST LEGO League TRASH TREKSM Challenge, more than 233,000 children ages 9 to 16 from over 80 countries will explore the fascinating world of trash. From collection, to sorting, to smart production and reuse, there is more to your trash than meets the eye. Join FIRST LEGO League teams on a Trash Trek to discover the hidden (or not so hidden) world of trash!

Welcome to the Season, Project (YouTube video)
Click to View

Challenge Document - Includes Robot Game & Project
Click to download

Challenge Updates
Click to download

PARTICIPATION RULES

Like other team activities, FIRST LEGO League has basic ground rules. Failure to abide by these rules could result in ineligibility for awards at a tournament or other consequences deemed necessary by judges, referees, tournament organizers, FIRST LEGO League Partners, headquarters, or their designated representatives. Additional rules and awards criteria may be found through the links below.

GENERAL

- Team members must make all decisions and do all the work on the Robot Game and Project. This includes deciding on strategy, building, programming, researching, choosing a problem and innovative solution, and presenting at a tournament.

- Anyone who works with the team (coaches, mentors, topic experts, parents, etc.) may teach team members new skills, handle logistics for the team, ask questions to get team members thinking, and remind them of the FIRST LEGO League rules. Adults play an important role in coaching and supporting their team, but the team's robot and project should be the work of team members.

TEAM MEMBERS

- A team must have a minimum of two (2) and a maximum of ten (10) children. A team with more than ten (10) children will not be eligible for awards at an official tournament. - Children may be members of only one (1) FIRST LEGO League team per season.
- No team member may be outside the maximum allowed age in your region prior to January 1 of the year the Challenge is released.
- Allowed ages in most countries: 9-16 years
- Allowed ages in U.S., Canada, and Mexico: 9-14 years
- For example, in the United States a student who turns 15 in May of 2015 would be eligible to compete in the Challenge released in August of 2015, whereas a child who turned 15 in December 2014 would not.

ROBOT GAME

Each team's robot must be built in accordance with all allowable parts, software and other rules.

PROJECT

- Teams must demonstrate completion of all three (3) steps of the Project (identify a problem, develop an innovative solution, and share with others) as part of their presentation, and fulfill any other requirements as defined in the annual Project document.

TOURNAMENTS

- All teams must be officially registered and paid before they will be allowed to participate in official tournaments.
- Many regions have multiple levels of competition. While teams may attend other events for fun (if space allows), they are only eligible to win awards at the first official event of each level attended during the season, Teams may not receive multiple chances to advance to the next level of competition. Please contact your FIRST LEGO League Partner with any questions about how this works in your region.
- At a minimum, each team should have two supervising adults responsible for only that team.
- Teams must participate in the robot performance rounds as well as all three (3) judging sessions (Core Values, Robot Design, and Project) in order to be eligible for any Core Award.
- All team members present at an event are expected to participate in all three (3) judged sessions, in addition to showing up as a team for the Robot Game.
- FIRST LEGO League expects teams and those associated with the team to uphold and display Core Values at all times, not just during Core Values judging sessions.
- Only tournament officials (judges, referees, and other tournament workers) may direct team members while judging sessions and robot matches are in progress. Any other person instructing, prompting, heckling, or otherwise interfering with a team or tournament worker during judging sessions or robot matches may be asked to leave by tournament officials. In severe cases, these activities may also affect the team's eligibility for awards and/or participation in the tournament.

Judging & Awards

FIRST LEGO League is known around the globe not only for what we do (the Robot Game and Project), but also how we do it, with Core Values at the heart. The rubrics used for judging reflect these three equally important aspects of FIRST LEGO League. Official tournaments must follow the judging and awards structure determined by FIRST LEGO League. Although the audience mostly sees teams playing the Robot Game at tournaments, teams are also being judged on:

- Core Values
- Project
- Robot Design

The Core Values Poster and the Robot Design Executive Summary are additional tools that may be used to help facilitate discussion in the Core Values and Robot Design Judging sessions at official events.
Your Partner will distribute the instructions to teams outlining the information to be included if your Region plans to require the Core Values Poster and/or the Robot Design Executive Summary at its events.

Please contact your Partner for further information.

The Core Values Poster and the Robot Design Executive Summary will be used as part of the Judging of World Festival.

Rubrics

Award Descriptions

Team Profile Sheet

Some regions refer to these as Team Introduction, Team Profile or Team Information Pages; others prefer to use their own form. As each region determines if/how this form will be used (for example they may collect in advance via email or ask you to bring multiple copies to provide directly to the judges), please check with your local event organizer if you have any questions regarding plans for use in your area.

ABOUT JUDGING

- Teams must participate in all elements of an FIRST LEGO League competition including the Robot Game and all three judged areas in order to be eligible for any Core Award.
- Judges use the rubrics to help them determine which teams will receive awards.
- With the exception of the Robot Performance Award, awards are determined by a deliberation process, which is formulated around discussions of team performance in each category.
- If a team does not exhibit Core Values at a tournament, they may be disqualified from winning any awards - including Robot Performance, no matter how well they scored.
- Adults are strictly prohibited from directing team members or interfering with the judging process or robot rounds in any way.
- No team is allowed to win two awards, unless one of the awards is for Robot Performance. Robot Performance is the only category based solely on score.
- While they may attend other events for fun, teams are only eligible to win awards at the first official event of each qualifying level attended during the season.

Source
Progress

KPIs

icon Tip of the week
Wishing for Innovation isn’t Enough
Innovation is increasingly viewed as critical to sustaining a competitive advantage in the changing global marketplace.
Many people indicate that their innovation efforts are lacking. What gives?

Source :http://www.entrepreneur.com/article/228516
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